| LV 6 | Reach level 55. | |
| LV 7 | Reach level 65. |
NO.055

Sherro
Overview
They turn the shells that once covered them into swords and shields to protect fragile Shellies along the coastline.
Attributes:509
HP:100
BREAK:50
ATK:121
M.DEF:75
P.DEF:75
REGEN:88
Basic Info
They turn the shells that once covered them into swords and shields to protect fragile Shellies along the coastline.
Evolution
] Lumin Stage
] Gamma Stage
] Nova Stage
Homeland Ability
33
Trait
Tidal Heart
While in water terrain or after absorbing water, increases Water damage by 25% for 20s.
Skill Details
CombatInnate
Flowing Water Slash
Gathers water and unleashes 3 consecutive slashes. Hitting the target with all slashes triggers an additional powerful slash. When near a water environment, absorbs water and empowers the slashes into water blade slashes, dealing additional damage equal to 30% Might.
Element:
Type: Physical
Cost: 20
Power: 70
Prismana Slam
Strikes the target with a shell. If near a water environment, absorbs water to expand the damage range, deals additional damage equal to {0}% Might, and gain [Super Armor] for 5s.
Element:
Type: Physical
Cost: 20
Power: 47
Torrent Slam
Strikes the target with a shell. If there’s a water environment nearby, activates puddles within the hit range to deal additional damage equal to 30% Might and increase Damage Amp by 15% for 20s.
Element:
Type: Physical
Cost: 20
Power: 47
Thunder Slam
Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage.
Element:
Type: Physical
Cost: 20
Power: 47
Hydro Roll
Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s.
Element:
Type: Physical
Cost: 20
Power: 83
Resonance Training