| Tier 2 | Reach Level 20 | |
| Tier 3 | Reach Level 30 | |
| Tier 4 | Reach Level 40 | |
| Tier 5 | Reach Level 50 | |
| Tier 6 | Reach Level 54 | |
| Tier 7 | Reach Level 60 | |
NO.068

Bouldus
Overview
A round stone that had stayed with Baleetle day and night woke up from all that bumping. Tired of being controlled, it swallowed an insect and could finally move by its own will.
Attributes:526
HP:91
BREAK:52
ATK:124
M.DEF:54
P.DEF:101
REGEN:104
Basic FormUnknown
Aniimo Overview
A round stone that had stayed with Baleetle day and night woke up from all that bumping. Tired of being controlled, it swallowed an insect and could finally move by its own will.
Evolution
] Lumin Stage
] Nova Stage
] Nova Stage
Homeland Ability
33
Trait
Rock Eruption
Increases earth damage by 10%
Rock Empowerment
When a rock pile generated by the Bouldus gets destroyed, a shock wave will be released, inflicting disintegration on targets hit, giving a 3% damage deepening to the targets while lowering their movement speed by 5%, lasting for 15 second(s), stacking up to 4 times.
Skill Details
CombatInnate
Clay Ball
Hurls a clay ball in a straight line, dealing damage on impact. Applies Dismantle to targets, increasing their damage taken by 3% and reducing movement speed by 5% for 15 second(s). Stacks up to 4 times.
Element:
Type: Physical
Cost: 10
Power: 40
Rock Tackle
Charges for a short while and dashes to hit the target, dealing damage while generating 4 piles of rocks around it.
Element:
Type: Physical
Cost: 30
Power: 65
Ice Sphere
Transform into a sphere and moves forward automatically for 15 seconds. You can change the sphere's direction. Hitting an enemy detonates it, while hitting a wall causes it to bounce and deal area damage. While in sphere form, you can jump, dealing area damage to all enemies within the landing area. Jump cooldown: 5 seconds.
Element:
Type: Physical
Cost: 40
Power: 100
Rolling Ball
Transform into a sphere and move forward automatically for 15 seconds. You can change the sphere's direction. Hitting an enemy detonates it, while hitting a wall causes it to bounce and deal area damage. While in sphere form, you can jump, dealing area damage to all enemies within the landing area. Jump cooldown: 5 seconds.
Element:
Type: Physical
Cost: 40
Power: 100
Resonance Training