| Tier 2 | Reach Level 20 | |
| Tier 3 | Reach Level 30 | |
| Tier 4 | Reach Level 40 | |
| Tier 5 | Reach Level 50 | |
| Tier 6 | Reach Level 54 | |
| Tier 7 | Reach Level 60 | |
NO.054

Rookey
Overview
Despite its imposing size, it is timid and avoids conflict. It finds its courage when friends need protection.
Attributes:564
HP:100
BREAK:100
ATK:86
M.DEF:80
P.DEF:113
REGEN:85
Aniimo Overview
Despite its imposing size, it is timid and avoids conflict. It finds its courage when friends need protection.
Evolution
] Lumin Stage
] Nova Stage
] Nova Stage
Habitats
Russet Highlands
Homeland Ability
33
Mobility
Detection
Gives you a special detective vision that allows you to see metal objects and invisible aniimo nearby.
Trait
Hard body
Gains a BREAK enhancement equal to 10% of P.DEF.
Energy Transformation
Gains an increase in BREAK ability equal to 0% of defense and an increase in EP recovery speed equal to 0% of gusto in defense mode.
Skill Details
CombatInnate
Break Slam
Jumps up and smashes down on the target to deal damage and trigger Earth Pounding. Up to three consecutive smashes are allowed, and the third smash will stun the target for 3 second(s).
Element:
Type: Physical
Cost: 15
Power: 42
Bouncy Sling
Charges and shoots itself at a target, dealing damage to the target hit and causing it to take {0}% additional BREAK damage for {1} second(s), stacking up to {2} time(s). The target hit will take another {3}% BREAK damage once the effect is fully stacked. If there are other targets near the target hit it bounces to the nearest one, up to {4} bounce(s) total. Can target teammates.
Element:
Type: Physical
Cost: 20
Power: 47
Defense Mode
Transforms into a ball and leaps high, controlling its trajectory midair to strike targets below for 60% Might as damage. In Defense Mode, gains 20% Damage Reduction. When hit, it unleashes a Knock Back wave that deals 20% Might as damage to nearby enemies.
Element:
Type: Physical
Cost: 20
Power: 36
Piercing Smash
Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 3 second(s).
Element:
Type: Physical
Cost: 15
Power: 42
Resonance Training