NO.026
NO.026

Jabster

Dark
Ice
BREAK
Attributes:542
HP:
99
BREAK:
107
ATK:
88
M.DEF:
70
P.DEF:
92
REGEN:
86
Basic Info
A master of all kinds of boxing combos, it constantly hones its techniques. With head-bobs and tail-wags as feints to confuse its opponent, it then ricochets its claw-fist forward for a fight-ending blow.
Evolution
]
Lumin Stage
]
Gamma Stage
Habitats
Wildwater Gorge
Homeland Ability
332
Pathfinding
Swim Lv.2
Trait
Knuckle Burst
The first time a skill hits a target, gains 1 Strike Points. After charging, the skill’s first hit grants 2 points. After accumulating 6 Strike Points, enters [Knuckle Burst] for 6s. During [Knuckle Burst], skills can be enhanced without charging, and the first time a skill hits a target, it applies 2 stacks of [Ice Debuff].
Skill Details
CombatInnate
Spring Combo
Tenses up the pincer arms to charge, then throws a flurry of punches forward; can move while attacking. Deals extra damage equal to 20% Might to targets with more than 5 stacks of [Ice Debuff]. Charging increases the attack range, and the number of attacks by 30%.
Element:
Type: Physical
Cost: 20
Power: 88
Water Spring Fist
Compresses the arm springs to charge up, and then throws 3 punches. Each hit triggers its trait effect. After charging, increases the caster’s attack range and Might by 30%, and each hit restores 3% of Max HP. The first and second charged attacks knock targets back; if the third charged attack hits, the caster dashes forward.
Element:
Type: Physical
Cost: 20
Power: 50
Lightning Spring Fist
Compresses the pincer-arm spring to charge up, then throws 3 punches. Each hit triggers its trait effect. After charging, the attack range increases and deals additional equal to 80% Might to shields. The first and second charged attacks knock the target back; after the third charged attack hits, dashes forward.
Element:
Type: Physical
Cost: 20
Power: 72
Spring Fist
Compresses the pincer-arm spring to charge up, then throws 3 punches. Each hit can trigger the trait effect. Charging increases the attack range and Might by 30%. The 1st and 2nd charged attacks knock the target back; after the 3rd charged attack hits, dashes forward.
Element:
Type: Physical
Cost: 20
Power: 72
Springloaded Hammer Strike
Swings the pincer arm to charge, then slams the ground to attack enemies in front. On hit, [slows] the target by 30% for 5s. Consumes 5 stacks of [Ice Debuff] on the target to additionally inflict [Freeze] for 3s. Charging increases the attack range and Might by 30%.
Element:
Type: Physical
Cost: 20
Power: 50
Icebreaker Shatter Punch
Tenses the arm springs and launches them forward, dealing heavy damage, inflicting 6 stacks of [Ice Debuff], and gaining 6 [Hit Points].
Element:
Type: Physical
Cost: 0
Power: 160
ATK
Wields the power of ice to attack targets at close range.
Element:
Type: Physical
Cost: 0
Power: 6
Resonance Training
LV 6Reach level 60.Phenomena Crystal x1
LV 7Reach level 65.Phenomena Crystal x2