| LV 6 | Reach level 60. | |
| LV 7 | Reach level 65. |
NO.026

Jabster
Overview
Jabster tempers its body in raging currents. It swings its claw-fists to split the rushing flow, and the rotating water even coils around both fists. Every calm move oozes the poise of a true fighting master.
Attributes:542
HP:99
BREAK:107
ATK:88
M.DEF:70
P.DEF:92
REGEN:86
Basic Info
Jabster tempers its body in raging currents. It swings its claw-fists to split the rushing flow, and the rotating water even coils around both fists. Every calm move oozes the poise of a true fighting master.
Habitats
Wildwater Gorge
Homeland Ability
323
Pathfinding
Swim Lv.2
Trait
Knuckle Burst
The first time a skill hits a target, gains 1 Strike Points. After charging, the skill’s first hit grants 2 points. After accumulating 6 Strike Points, enters [Knuckle Burst] for 6s. During [Knuckle Burst], skills can be enhanced without charging, and the first time a skill hits a target, it applies 2 stacks of [Ice Debuff].
Skill Details
CombatInnate
Spring Combo
Tenses up the pincer arms to charge, then throws a flurry of punches forward; can move while attacking. Deals extra damage equal to 20% Might to targets with more than 5 stacks of [Ice Debuff]. Charging increases the attack range, and the number of attacks by 30%.
Element:
Type: Physical
Cost: 20
Power: 88
Water Spring Fist
Compresses the arm springs to charge up, and then throws 3 punches. Each hit triggers its trait effect. After charging, increases the caster’s attack range and Might by 30%, and each hit restores 3% of Max HP. The first and second charged attacks knock targets back; if the third charged attack hits, the caster dashes forward.
Element:
Type: Physical
Cost: 20
Power: 50
Lightning Spring Fist
Compresses the pincer-arm spring to charge up, then throws 3 punches. Each hit triggers its trait effect. After charging, the attack range increases and deals additional equal to 80% Might to shields. The first and second charged attacks knock the target back; after the third charged attack hits, dashes forward.
Element:
Type: Physical
Cost: 20
Power: 72
Spring Fist
Compresses the pincer-arm spring to charge up, then throws 3 punches. Each hit can trigger the trait effect. Charging increases the attack range and Might by 30%. The 1st and 2nd charged attacks knock the target back; after the 3rd charged attack hits, dashes forward.
Element:
Type: Physical
Cost: 20
Power: 72
Springloaded Hammer Strike
Swings the pincer arm to charge, then slams the ground to attack enemies in front. On hit, [slows] the target by 30% for 5s. Consumes 5 stacks of [Ice Debuff] on the target to additionally inflict [Freeze] for 3s. Charging increases the attack range and Might by 30%.
Element:
Type: Physical
Cost: 20
Power: 50
Resonance Training