| LV 6 | Reach level 60. | |
| LV 7 | Reach level 65. |
NO.026

Jabster
Overview
After absorbing Prismatic Energy, this star boxer burns with passion for the sport. Even without a cheering crowd, it still shadowboxes over the water, throwing left and right and drumming up its own rhythm with the wind of its punches.
Attributes:542
HP:99
BREAK:107
ATK:88
M.DEF:70
P.DEF:92
REGEN:86
Basic Info
After absorbing Prismatic Energy, this star boxer burns with passion for the sport. Even without a cheering crowd, it still shadowboxes over the water, throwing left and right and drumming up its own rhythm with the wind of its punches.
Habitats
Wildwater Gorge
Homeland Ability
344
Pathfinding
Swim Lv.2
Trait
Knuckle Burst
The first time a skill hits a target, gains 1 Strike Points. After charging, the skill’s first hit grants 2 points. After accumulating 6 Strike Points, enters [Knuckle Burst] for 6s. During [Knuckle Burst], skills can be enhanced without charging, and the first time a skill hits a target, it applies 2 stacks of [Ice Debuff].
Skill Details
CombatInnate
Spring Combo
Tenses up the pincer arms to charge, then throws a flurry of punches forward; can move while attacking. Deals extra damage equal to 20% Might to targets with more than 5 stacks of [Ice Debuff]. Charging increases the attack range, and the number of attacks by 30%.
Element:
Type: Physical
Cost: 20
Power: 88
Water Spring Fist
Compresses the arm springs to charge up, and then throws 3 punches. Each hit triggers its trait effect. After charging, increases the caster’s attack range and Might by 30%, and each hit restores 3% of Max HP. The first and second charged attacks knock targets back; if the third charged attack hits, the caster dashes forward.
Element:
Type: Physical
Cost: 20
Power: 50
Lightning Spring Fist
Compresses the pincer-arm spring to charge up, then throws 3 punches. Each hit triggers its trait effect. After charging, the attack range increases and deals additional equal to 80% Might to shields. The first and second charged attacks knock the target back; after the third charged attack hits, dashes forward.
Element:
Type: Physical
Cost: 20
Power: 72
Spring Fist
Compresses the pincer-arm spring to charge up, then throws 3 punches. Each hit can trigger the trait effect. Charging increases the attack range and Might by 30%. The 1st and 2nd charged attacks knock the target back; after the 3rd charged attack hits, dashes forward.
Element:
Type: Physical
Cost: 20
Power: 72
Springloaded Hammer Strike
Swings the pincer arm to charge, then slams the ground to attack enemies in front. On hit, [slows] the target by 30% for 5s. Consumes 5 stacks of [Ice Debuff] on the target to additionally inflict [Freeze] for 3s. Charging increases the attack range and Might by 30%.
Element:
Type: Physical
Cost: 20
Power: 50
Resonance Training